Editing Marilyn Manson: the Video Game

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[[File:Marilyn-Manson-First-Sprite.gif|left|thumbnail|200px|The original Marilyn Manson sprite drawn before the idea for a game was realized.]]
 
[[File:Marilyn-Manson-First-Sprite.gif|left|thumbnail|200px|The original Marilyn Manson sprite drawn before the idea for a game was realized.]]
  
On March 2, 2008, Disintigrator82 first announced the premise of the game, stating that it would cycle "through all eras, so each level would have a different theme, from Spooky Kids to [[Eat Me, Drink Me]], with the character art changing in each level to match." She went on to address the complications of having the game perform this way, from both a technical standpoint and the fact that the band's line-up has been constantly changing throughout album eras. Ultimately, Disintigrator82 suggested that "It would probably be easier to just make a ton of characters and versions thereof to select from that would stay the same throughout."<ref name="Fifth">[http://www.mansonusa.com/forums/showpost.php?p=1407618&postcount=28 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. March 2, 2008. pp. 1</ref> She later confirmed she had revised the premise so that "Instead of one massive game spanning all eras, I'll break it down into lots of mini games, one for each era." This would make it easier to work the band's ever-changing line-up into the stages, and in addition, meant the game would have less data, faster loading times, and would be able to feature MP3s of the band's music rather than MIDIs.<ref name="Sixth">[http://www.mansonusa.com/forums/showpost.php?p=1418612&postcount=31 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. March 18, 2008. pp. 1</ref> Disintigrator82 also stated that she was working on the ''[[Portrait of an American Family]]''/''[[Smells Like Children]]'' installment at this time, and that a playable version should be available within months.<ref name="Sixth"/> Two days later, several sprites from this particular installment were released, in addition to the announcement that "drunken oompa loompas" and "schoolyard bullies" were being considered as enemies.<ref name="Seventh">[http://www.mansonusa.com/forums/showpost.php?p=1419917&postcount=36 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. March 20, 2008. pp. 1</ref>
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On March 2, 2008, Disintigrator82 first announced the premise of the game, stating that it would cycle "through all eras, so each level would have a different theme, from Spooky Kids to [[EMDM]], with the character art changing in each level to match." She went on to address the complications of having the game perform this way, from both a technical standpoint and the fact that the band's line-up has been constantly changing throughout album eras. Ultimately, Disintigrator82 suggested that "It would probably be easier to just make a ton of characters and versions thereof to select from that would stay the same throughout."<ref name="Fifth">[http://www.mansonusa.com/forums/showpost.php?p=1407618&postcount=28 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. March 2, 2008. pp. 1</ref> She later confirmed she had revised the premise so that "Instead of one massive game spanning all eras, I'll break it down into lots of mini games, one for each era." This would make it easier to work the band's ever-changing line-up into the stages, and in addition, meant the game would have less data, faster loading times, and would be able to feature MP3s of the band's music rather than MIDIs.<ref name="Sixth">[http://www.mansonusa.com/forums/showpost.php?p=1418612&postcount=31 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. March 18, 2008. pp. 1</ref> Disintigrator82 also stated that she was working on the ''[[Portrait of an American Family]]''/''[[Smells Like Children]]'' installment at this time, and that a playable version should be available within months.<ref name="Sixth"/> Two days later, several sprites from this particular installment were released, in addition to the announcement that "drunken oompa loompas" and "schoolyard bullies" were being considered as enemies.<ref name="Seventh">[http://www.mansonusa.com/forums/showpost.php?p=1419917&postcount=36 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. March 20, 2008. pp. 1</ref>
  
 
Shortly afterwards, Disintigrator82 posted her idea of the first installment, which would be divided into three stages. The first stage would possibly take place in a skating rink (as seen in the music video for "[[Lunchbox]]"); the second stage would serve as a bridge between the reality of the first and the surrealism of the third, and would possibly take place in an abandoned building (as seen in the music video for "[[Sweet Dreams (Are Made of This)]]"); and the third stage would be an "acid trip boat ride" (inspired by "[[Prelude (The Family Trip)]]").<ref name="Eighth">[http://www.mansonusa.com/forums/showpost.php?p=1420688&postcount=45 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. March 21, 2008. pp. 1</ref> She also revealed that she was considering using the caricature of Baphomet drawn by Manson as the installment's boss character.<ref name="Eighth"/> On this day, the sprite for Twiggy was also revealed,<ref name="Ninth">[http://www.mansonusa.com/forums/showpost.php?p=1420743&postcount=47 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. March 21, 2008. pp. 1</ref> and Kungpow alluded to the possibility of using a guitar controller, in addition to standard controls, to play the game.<ref name="10th">[http://www.mansonusa.com/forums/showpost.php?p=1420811&postcount=52 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. March 21, 2008. pp. 1</ref>
 
Shortly afterwards, Disintigrator82 posted her idea of the first installment, which would be divided into three stages. The first stage would possibly take place in a skating rink (as seen in the music video for "[[Lunchbox]]"); the second stage would serve as a bridge between the reality of the first and the surrealism of the third, and would possibly take place in an abandoned building (as seen in the music video for "[[Sweet Dreams (Are Made of This)]]"); and the third stage would be an "acid trip boat ride" (inspired by "[[Prelude (The Family Trip)]]").<ref name="Eighth">[http://www.mansonusa.com/forums/showpost.php?p=1420688&postcount=45 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. March 21, 2008. pp. 1</ref> She also revealed that she was considering using the caricature of Baphomet drawn by Manson as the installment's boss character.<ref name="Eighth"/> On this day, the sprite for Twiggy was also revealed,<ref name="Ninth">[http://www.mansonusa.com/forums/showpost.php?p=1420743&postcount=47 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. March 21, 2008. pp. 1</ref> and Kungpow alluded to the possibility of using a guitar controller, in addition to standard controls, to play the game.<ref name="10th">[http://www.mansonusa.com/forums/showpost.php?p=1420811&postcount=52 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. March 21, 2008. pp. 1</ref>

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