Editing Marilyn Manson: the Video Game

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|designer      = Disintigrator82, Kungpow, sawayaka
 
|designer      = Disintigrator82, Kungpow, sawayaka
 
|license        =  
 
|license        =  
|engine        = [http://www.senileteam.com/beatsofrage.html Beats of Rage]
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|engine        = Beats of Rage
 
|picture format =  
 
|picture format =  
 
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'''''Marilyn Manson: the Video Game''''' is a video game designed by Tommy "Kungpow" Watson, Melissa "Disintigrator82" Strickbine and sawayaka, the latter two being members of [[The Heirophant]] Council. It has been in development since February 2008, when it grew from a simple sprite created by Disintigrator82, who "couldn't help but wonder what Manson would look like in [a Super Nintendo Entertainment System game]."<ref name="First">[http://www.mansonusa.com/forums/showpost.php?p=1403011&postcount=1 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. February 24, 2008. pp. 1</ref> Disintigrator82 is responsible for the game's sprite designs, while Kungpow is leading the game's coding, which is being done using the [http://www.senileteam.com/beatsofrage.html Beats of Rage engine].<ref name="15th">[http://www.mansonusa.com/forums/showpost.php?p=1424686&postcount=83 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. March 26, 2008. pp. 1</ref> On April 24, 2008, sawayaka joined the game's development team as graphic designer, particularly for the game's character select and game over screens.<ref name="22nd">[http://www.mansonusa.com/forums/showpost.php?p=1443133&postcount=161 Marilyn Manson: the Video Game.]. The Heirophant Council. sawayaka. April 24, 2008. pp. 2</ref> Each era is planned to be adapted as a separate installment.<ref name="39th">[http://www.mansonusa.com/forums/showpost.php?p=1507021&postcount=272 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. August 6, 2008. pp. 3</ref>
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'''''Marilyn Manson: the Video Game''''' is a video game designed by Tommy "Kungpow" Watson, Melissa "Disintigrator82" Strickbine and sawayaka, the latter two being members of [[The Heirophant]] Council. It has been in development since February 2008, when it grew from a simple sprite created by Disintigrator82, who "couldn't help but wonder what Manson would look like in [a Super Nintendo Entertainment System game]."<ref name="First">[http://www.mansonusa.com/forums/showpost.php?p=1403011&postcount=1 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. February 24, 2008. pp. 1</ref> Disintigrator82 is responsible for the game's sprite designs, while Kungpow is leading the game's coding, which is being done using the Beats of Rage engine.<ref name="15th">[http://www.mansonusa.com/forums/showpost.php?p=1424686&postcount=83 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. March 26, 2008. pp. 1</ref> On April 24, 2008, sawayaka joined the game's development team as graphic designer, particularly for the game's character select and game over screens.<ref name="22nd">[http://www.mansonusa.com/forums/showpost.php?p=1443133&postcount=161 Marilyn Manson: the Video Game.]. The Heirophant Council. sawayaka. April 24, 2008. pp. 2</ref> Each era is planned to be adapted as a separate installment.<ref name="39th">[http://www.mansonusa.com/forums/showpost.php?p=1507021&postcount=272 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. August 6, 2008. pp. 3</ref>
  
 
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== Development ==

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