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On July 26, Disintigrator82 announced that there were two new members added to the development team (who have since grown apart form the project<ref name="41st">[http://www.mansonusa.com/forums/showpost.php?p=1584685&postcount=286 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. January 23, 2009. pp. 3</ref>), and that once the first installment, based on ''Portrait of an American Family'', was completed, the project should progress much faster.<ref name="37th">[http://www.mansonusa.com/forums/showpost.php?p=1489986&postcount=257 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. July 26, 2008. pp. 3</ref> On August 4, 2008, it came to Disintigrator82's attention that Beats of Rage accepted higher resolution graphics, leading her to consider higher quality sprites.<ref name="38th">[http://www.mansonusa.com/forums/showpost.php?p=1505983&postcount=269 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. August 4, 2008. pp. 3</ref> Two days later, she revealed a possible concept for special attacks: "by killing enemies/picking up items, you charge up your power bar, and once it's full you can do your giant super move. I've been toying with the idea of having him change into different forms for his super, like in the ''Portrait'' game, he changes into his Willy Wonka look, with top hat and cane, and he lets magic out of his hat that wipes out all the enemies onscreen."<ref name="39th"/> A month later on September 3, 2008, Disintigrator82 displayed a high-resolution image of the Marilyn Manson sprite, but opted not to use it as it took much longer than expected to design, and she had assumed the bulk of responsibilities for the game, as Kungpow had become less involved in its development.<ref name="40th">[http://www.mansonusa.com/forums/showpost.php?p=1522417&postcount=278 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. September 3, 2008. pp. 3</ref> She also mentioned being uncertain that a second playable character would be available by the release of the first demo.<ref name="40th"/>
 
On July 26, Disintigrator82 announced that there were two new members added to the development team (who have since grown apart form the project<ref name="41st">[http://www.mansonusa.com/forums/showpost.php?p=1584685&postcount=286 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. January 23, 2009. pp. 3</ref>), and that once the first installment, based on ''Portrait of an American Family'', was completed, the project should progress much faster.<ref name="37th">[http://www.mansonusa.com/forums/showpost.php?p=1489986&postcount=257 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. July 26, 2008. pp. 3</ref> On August 4, 2008, it came to Disintigrator82's attention that Beats of Rage accepted higher resolution graphics, leading her to consider higher quality sprites.<ref name="38th">[http://www.mansonusa.com/forums/showpost.php?p=1505983&postcount=269 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. August 4, 2008. pp. 3</ref> Two days later, she revealed a possible concept for special attacks: "by killing enemies/picking up items, you charge up your power bar, and once it's full you can do your giant super move. I've been toying with the idea of having him change into different forms for his super, like in the ''Portrait'' game, he changes into his Willy Wonka look, with top hat and cane, and he lets magic out of his hat that wipes out all the enemies onscreen."<ref name="39th"/> A month later on September 3, 2008, Disintigrator82 displayed a high-resolution image of the Marilyn Manson sprite, but opted not to use it as it took much longer than expected to design, and she had assumed the bulk of responsibilities for the game, as Kungpow had become less involved in its development.<ref name="40th">[http://www.mansonusa.com/forums/showpost.php?p=1522417&postcount=278 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. September 3, 2008. pp. 3</ref> She also mentioned being uncertain that a second playable character would be available by the release of the first demo.<ref name="40th"/>
  
On February 25, 2009, the final walking cycle for Marilyn Manson's sprite was released,<ref name="42nd">[http://www.mansonusa.com/forums/showpost.php?p=1605040&postcount=288 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. February 25, 2009. pp. 3</ref> which showed that his standard weapon will likely be a microphone stand rather than a cane as initially planned.<ref name="40th"/> This was followed on March 13 by a weak combat animation,<ref name="43rd">[http://www.mansonusa.com/forums/showpost.php?p=1605040&postcount=288 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. March 13, 2009. pp. 3</ref> and Disintigrator82's proposal that in combat, Manson will "impale the enemy on the mic and either flip them backward over his head, or kick them forward off the mic."<ref name="43rd"/> Although this has been the latest significant update on the project, on April 15 administrator [[User:Vixen Windstorm|Vixen Windstorm]] spoke briefly with Disintigrator82 and was given the rights to host the game's installments after MansonWiki's renovation was completed.<ref>''Making the wiki a better place!''. MansonWiki Forums. [[User:Vixen Windstorm|Vixen Windstorm]]. April 17, 2009. pp. 8</ref> While MansonWiki's redesign was completed in May 2010, the status of the video game is unconfirmed and it is believed to now be in development hell.
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On February 25, 2009, the final walking cycle for Marilyn Manson's sprite was released,<ref name="42nd">[http://www.mansonusa.com/forums/showpost.php?p=1605040&postcount=288 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. February 25, 2009. pp. 3</ref> which showed that his standard weapon will likely be a microphone stand rather than a cane as initially planned.<ref name="40th"/> This was followed on March 13 by a weak combat animation,<ref name="43rd">[http://www.mansonusa.com/forums/showpost.php?p=1605040&postcount=288 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. March 13, 2009. pp. 3</ref> and Disintigrator82's proposal that in combat, Manson will "impale the enemy on the mic and either flip them backward over his head, or kick them forward off the mic."<ref name="43rd"/> Although this has been the latest significant update on the project, on April 15 administrator [[User:Vixen Windstorm|Vixen Windstorm]] spoke briefly with Disintigrator82 and was given the rights to host the game's installments after MansonWiki's renovation was completed.<ref>[http://www.mansonwiki.com/forums/viewtopic.php?p=3713#p3713 Making the wiki a better place!]. MansonWiki Forums. [[User:Vixen Windstorm|Vixen Windstorm]]. April 17, 2009. pp. 8</ref> While MansonWiki's redesign was completed in May 2010, the status of the video game is unconfirmed and it is believed to now be in development hell.
  
 
== Characters ==
 
== Characters ==

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