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{{Video game
 
{{Video game
 
|title          = Marilyn Manson: the Video Game
 
|title          = Marilyn Manson: the Video Game
|image          = [[File:Portrait-Of-An-American-Family-Smells-Like-Children-Video-Game.png|240px|A mock-up of the character portraits and sprites from the first installment of the game.]]
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|image          = [[Image:Portrait-Of-An-American-Family-Smells-Like-Children-Video-Game.png|240px|A mock-up of the character portraits and sprites from the first installment of the game.]]
 
|caption        = A mock-up of the character portraits and sprites from the first installment of the game.
 
|caption        = A mock-up of the character portraits and sprites from the first installment of the game.
 
|developer      = Destiny Revival Games
 
|developer      = Destiny Revival Games
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'''''Marilyn Manson: the Video Game''''' is a video game designed by Tommy "Kungpow" Watson, Melissa "Disintigrator82" Strickbine and sawayaka, the latter two being members of [[The Heirophant]] Council. It has been in development since February 2008, when it grew from a simple sprite created by Disintigrator82, who "couldn't help but wonder what Manson would look like in [a Super Nintendo Entertainment System game]."<ref name="First">[http://www.mansonusa.com/forums/showpost.php?p=1403011&postcount=1 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. February 24, 2008. pp. 1</ref> Disintigrator82 is responsible for the game's sprite designs, while Kungpow is leading the game's coding, which is being done using the [http://www.senileteam.com/beatsofrage.html Beats of Rage engine].<ref name="15th">[http://www.mansonusa.com/forums/showpost.php?p=1424686&postcount=83 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. March 26, 2008. pp. 1</ref> On April 24, 2008, sawayaka joined the game's development team as graphic designer, particularly for the game's character select and game over screens.<ref name="22nd">[http://www.mansonusa.com/forums/showpost.php?p=1443133&postcount=161 Marilyn Manson: the Video Game.]. The Heirophant Council. sawayaka. April 24, 2008. pp. 2</ref> Each era is planned to be adapted as a separate installment.<ref name="39th">[http://www.mansonusa.com/forums/showpost.php?p=1507021&postcount=272 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. August 6, 2008. pp. 3</ref>
 
'''''Marilyn Manson: the Video Game''''' is a video game designed by Tommy "Kungpow" Watson, Melissa "Disintigrator82" Strickbine and sawayaka, the latter two being members of [[The Heirophant]] Council. It has been in development since February 2008, when it grew from a simple sprite created by Disintigrator82, who "couldn't help but wonder what Manson would look like in [a Super Nintendo Entertainment System game]."<ref name="First">[http://www.mansonusa.com/forums/showpost.php?p=1403011&postcount=1 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. February 24, 2008. pp. 1</ref> Disintigrator82 is responsible for the game's sprite designs, while Kungpow is leading the game's coding, which is being done using the [http://www.senileteam.com/beatsofrage.html Beats of Rage engine].<ref name="15th">[http://www.mansonusa.com/forums/showpost.php?p=1424686&postcount=83 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. March 26, 2008. pp. 1</ref> On April 24, 2008, sawayaka joined the game's development team as graphic designer, particularly for the game's character select and game over screens.<ref name="22nd">[http://www.mansonusa.com/forums/showpost.php?p=1443133&postcount=161 Marilyn Manson: the Video Game.]. The Heirophant Council. sawayaka. April 24, 2008. pp. 2</ref> Each era is planned to be adapted as a separate installment.<ref name="39th">[http://www.mansonusa.com/forums/showpost.php?p=1507021&postcount=272 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. August 6, 2008. pp. 3</ref>
  
== Development ==
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==Development==
 
On February 24, 2008, Disintigrator82 posted a sprite on The Heirophant Council depicting [[Marilyn Manson]] in an outfit worn during the [[Dead to the World (tour)|Dead to the World]] tour, citing that the ''[[Antichrist Superstar]]'' era was "the most epic, and it would probably make the best game."<ref name="First"/> This sprite was well-received, leading the community to begin brainstorming gameplay ideas for a potential video game adaptation of [[Marilyn Manson (band)|Marilyn Manson]]. In response, Disintigrator82 announced that she had begun concept art for Manson and [[Twiggy]]'s attacks, and welcomed the community to continue brainstorming plot ideas.<ref name="Second">[http://www.mansonusa.com/forums/showpost.php?p=1403198&postcount=15 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. February 24, 2008. pp. 1</ref>
 
On February 24, 2008, Disintigrator82 posted a sprite on The Heirophant Council depicting [[Marilyn Manson]] in an outfit worn during the [[Dead to the World (tour)|Dead to the World]] tour, citing that the ''[[Antichrist Superstar]]'' era was "the most epic, and it would probably make the best game."<ref name="First"/> This sprite was well-received, leading the community to begin brainstorming gameplay ideas for a potential video game adaptation of [[Marilyn Manson (band)|Marilyn Manson]]. In response, Disintigrator82 announced that she had begun concept art for Manson and [[Twiggy]]'s attacks, and welcomed the community to continue brainstorming plot ideas.<ref name="Second">[http://www.mansonusa.com/forums/showpost.php?p=1403198&postcount=15 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. February 24, 2008. pp. 1</ref>
  
[[File:Marilyn-Manson-First-Sprite.gif|left|thumbnail|200px|The original Marilyn Manson sprite drawn before the idea for a game was realized.]]
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[[Image:Marilyn-Manson-First-Sprite.gif|left|thumb|200px|The original Marilyn Manson sprite drawn before the idea for a game was realized.]]
  
 
On March 2, 2008, Disintigrator82 first announced the premise of the game, stating that it would cycle "through all eras, so each level would have a different theme, from Spooky Kids to [[Eat Me, Drink Me]], with the character art changing in each level to match." She went on to address the complications of having the game perform this way, from both a technical standpoint and the fact that the band's line-up has been constantly changing throughout album eras. Ultimately, Disintigrator82 suggested that "It would probably be easier to just make a ton of characters and versions thereof to select from that would stay the same throughout."<ref name="Fifth">[http://www.mansonusa.com/forums/showpost.php?p=1407618&postcount=28 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. March 2, 2008. pp. 1</ref> She later confirmed she had revised the premise so that "Instead of one massive game spanning all eras, I'll break it down into lots of mini games, one for each era." This would make it easier to work the band's ever-changing line-up into the stages, and in addition, meant the game would have less data, faster loading times, and would be able to feature MP3s of the band's music rather than MIDIs.<ref name="Sixth">[http://www.mansonusa.com/forums/showpost.php?p=1418612&postcount=31 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. March 18, 2008. pp. 1</ref> Disintigrator82 also stated that she was working on the ''[[Portrait of an American Family]]''/''[[Smells Like Children]]'' installment at this time, and that a playable version should be available within months.<ref name="Sixth"/> Two days later, several sprites from this particular installment were released, in addition to the announcement that "drunken oompa loompas" and "schoolyard bullies" were being considered as enemies.<ref name="Seventh">[http://www.mansonusa.com/forums/showpost.php?p=1419917&postcount=36 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. March 20, 2008. pp. 1</ref>
 
On March 2, 2008, Disintigrator82 first announced the premise of the game, stating that it would cycle "through all eras, so each level would have a different theme, from Spooky Kids to [[Eat Me, Drink Me]], with the character art changing in each level to match." She went on to address the complications of having the game perform this way, from both a technical standpoint and the fact that the band's line-up has been constantly changing throughout album eras. Ultimately, Disintigrator82 suggested that "It would probably be easier to just make a ton of characters and versions thereof to select from that would stay the same throughout."<ref name="Fifth">[http://www.mansonusa.com/forums/showpost.php?p=1407618&postcount=28 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. March 2, 2008. pp. 1</ref> She later confirmed she had revised the premise so that "Instead of one massive game spanning all eras, I'll break it down into lots of mini games, one for each era." This would make it easier to work the band's ever-changing line-up into the stages, and in addition, meant the game would have less data, faster loading times, and would be able to feature MP3s of the band's music rather than MIDIs.<ref name="Sixth">[http://www.mansonusa.com/forums/showpost.php?p=1418612&postcount=31 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. March 18, 2008. pp. 1</ref> Disintigrator82 also stated that she was working on the ''[[Portrait of an American Family]]''/''[[Smells Like Children]]'' installment at this time, and that a playable version should be available within months.<ref name="Sixth"/> Two days later, several sprites from this particular installment were released, in addition to the announcement that "drunken oompa loompas" and "schoolyard bullies" were being considered as enemies.<ref name="Seventh">[http://www.mansonusa.com/forums/showpost.php?p=1419917&postcount=36 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. March 20, 2008. pp. 1</ref>
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On March 30, 2008, two sprites for Madonna Wayne Gacy were revealed, each with a slightly different palette.<ref name="16th">[http://www.mansonusa.com/forums/showpost.php?p=1426893&postcount=97 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. March 30, 2008. pp. 1</ref> This was followed on April 2 by the revealing of two slightly different Ginger Fish sprites, one which was based on Fish's appearance in the music video for "[[Dope Hat]]", and another with "his ridiculous ponytail that sticks up everywhere."<ref name="17th">[http://www.mansonusa.com/forums/showpost.php?p=1428385&postcount=109 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. April 2, 2008. pp. 2</ref><ref name="18th">[http://www.mansonusa.com/forums/showpost.php?p=1428808&postcount=112 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. April 2, 2008. pp. 2</ref>
 
On March 30, 2008, two sprites for Madonna Wayne Gacy were revealed, each with a slightly different palette.<ref name="16th">[http://www.mansonusa.com/forums/showpost.php?p=1426893&postcount=97 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. March 30, 2008. pp. 1</ref> This was followed on April 2 by the revealing of two slightly different Ginger Fish sprites, one which was based on Fish's appearance in the music video for "[[Dope Hat]]", and another with "his ridiculous ponytail that sticks up everywhere."<ref name="17th">[http://www.mansonusa.com/forums/showpost.php?p=1428385&postcount=109 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. April 2, 2008. pp. 2</ref><ref name="18th">[http://www.mansonusa.com/forums/showpost.php?p=1428808&postcount=112 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. April 2, 2008. pp. 2</ref>
  
On April 6, 2008, Disintigrator82 expressed interest in the suggested title ''Marilyn Manson vs. Earth'', and once again addressed the premise of the first installment, saying it will contain "acid-trip-Dope-Hat-video-craziness."<ref name="19th">[http://www.mansonusa.com/forums/showpost.php?p=1431121&postcount=125 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. April 6, 2008. pp. 2</ref> The final band member prototype, for Daisy Berkowitz, was completed on April 12, 2008.<ref name="20th">[http://www.mansonusa.com/forums/showpost.php?p=1435410&postcount=141 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. April 12, 2008. pp. 2</ref> On this date, it was revealed that Kungpow was looking into expanding the game's development team, as well.<ref name="20th"/> The following day, Disintigrator82 stated that she hoped to have Manson and Twiggy playable by the release of the game's first demo.<ref name="21st">[http://www.mansonusa.com/forums/showpost.php?p=1435848&postcount=153 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. April 13, 2008. pp. 2</ref>
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On April 6, 2008, Disintigrator82 expressed interest in the suggested title ''Marilyn Manson vs. Earth'', and once again addressed the premise of the first installment, saying it will contain "acid-trip-Dope-Hat-video-craziness."<ref name="19th">[http://www.mansonusa.com/forums/showpost.php?p=1431121&postcount=125 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. April 6, 2008. pp. 2</ref> The final band member prototype, for Daisy Berkowitz, was completed on April 12, 2008.<ref name="20th">[http://www.mansonusa.com/forums/showpost.php?p=1435410&postcount=141 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. April 12, 2008. pp. 2</ref> On this date, it was revealed that Kungpow was looking into expanding the game's development team, as well.<ref name="20th"/> The following day, Disintigrator82 stated that she hoped to have Manson and Twiggy playable by the release of the game's first demo.<ref name="21st">[http://www.mansonusa.com/forums/showpost.php?p=1435848&postcount=153 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. April 13, 2008. pp. 2</ref>  
  
 
On April 24, 2008, sawayaka joined the development team, confirming that she would be responsible for designing the character select, and title and game over screens.<ref name="22nd"/> sawayaka's first character select portraits were released two days later.<ref name="23rd">[http://www.mansonusa.com/forums/showpost.php?p=1444336&postcount=171 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. April 26, 2008. pp. 2</ref> Shortly afterwards, Disintigrator82 acknowledged the possibility of each playable character having their own unique combat stats,<ref name="24th">[http://www.mansonusa.com/forums/showpost.php?p=1444435&postcount=180 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. April 27, 2008. pp. 2</ref> and sawayaka speculated that the first installment's game over screen may involve Oompa-Loompas or the band being "devoured by this giant mouth thing from the beginning of the Dope Hat video."<ref name="25th">[http://www.mansonusa.com/forums/showpost.php?p=1444973&postcount=183 Marilyn Manson: the Video Game.]. The Heirophant Council. sawayaka. April 27, 2008. pp. 2</ref> Before long, sawayaka posted the character profiles for the potential ''Antichrist Superstar'' installment as well.<ref name="27th">[http://www.mansonusa.com/forums/showpost.php?p=1445510&postcount=190 Marilyn Manson: the Video Game.]. The Heirophant Council. sawayaka. April 28, 2008. pp. 2</ref>
 
On April 24, 2008, sawayaka joined the development team, confirming that she would be responsible for designing the character select, and title and game over screens.<ref name="22nd"/> sawayaka's first character select portraits were released two days later.<ref name="23rd">[http://www.mansonusa.com/forums/showpost.php?p=1444336&postcount=171 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. April 26, 2008. pp. 2</ref> Shortly afterwards, Disintigrator82 acknowledged the possibility of each playable character having their own unique combat stats,<ref name="24th">[http://www.mansonusa.com/forums/showpost.php?p=1444435&postcount=180 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. April 27, 2008. pp. 2</ref> and sawayaka speculated that the first installment's game over screen may involve Oompa-Loompas or the band being "devoured by this giant mouth thing from the beginning of the Dope Hat video."<ref name="25th">[http://www.mansonusa.com/forums/showpost.php?p=1444973&postcount=183 Marilyn Manson: the Video Game.]. The Heirophant Council. sawayaka. April 27, 2008. pp. 2</ref> Before long, sawayaka posted the character profiles for the potential ''Antichrist Superstar'' installment as well.<ref name="27th">[http://www.mansonusa.com/forums/showpost.php?p=1445510&postcount=190 Marilyn Manson: the Video Game.]. The Heirophant Council. sawayaka. April 28, 2008. pp. 2</ref>
  
[[File:Cyclops-Video-Game-Concept-Art.jpg|right|thumbnail|200px|Concept art for the Cyclops boss.]]
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[[Image:Cyclops-Video-Game-Concept-Art.jpg|right|thumb|200px|Concept art for the Cyclops boss.]]
  
 
On May 5, 2008, Disintigrator82 confirmed a demo version was in production, which would feature Manson and Twiggy as playable characters, would contain "one to two levels," and would feature a Cyclops as the boss (inspired by the song "[[Cyclops]]", although the song's title character is actually a woman).<ref name="28th">[http://www.mansonusa.com/forums/showpost.php?p=1449771&postcount=204 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. May 5, 2008. pp. 3</ref> Concept art for the Cyclops was also released with the announcement.<ref name="28th"/> On May 14, 2008, sawayaka released the profile images for the potential ''[[Mechanical Animals]]'' installment.<ref name="29th">[http://www.mansonusa.com/forums/showpost.php?p=1455730&postcount=214 Marilyn Manson: the Video Game.]. The Heirophant Council. sawayaka. May 14, 2008. pp. 3</ref> This was followed by ''[[Holy Wood (In the Shadow of the Valley of Death)]]'' portraits on May 22,<ref name="30th">[http://www.mansonusa.com/forums/showpost.php?p=1461807&postcount=220 Marilyn Manson: the Video Game.]. The Heirophant Council. sawayaka. May 22, 2008. pp. 3</ref> and ''[[The Golden Age of Grotesque]]'' portraits on June 3.<ref name="32nd">[http://www.mansonusa.com/forums/showpost.php?p=1470278&postcount=240 Marilyn Manson: the Video Game.]. The Heirophant Council. sawayaka. June 3, 2008. pp. 3</ref> On May 30, 2008, Disintigrator82 made a brief update assuring that the project was still underway, that she was studying live footage for conceptual references, and that "whipping enemies with your hair whilst headbanging" would be a standard attack for Manson and Twiggy.<ref name="31st">[http://www.mansonusa.com/forums/showpost.php?p=1467532&postcount=232 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. May 30, 2008. pp. 3</ref> On July 8, 2008, an early animation of Manson walking was released, which Disintigrator82 confessed was based on "concert footage of him walking, ripped [...] frame-by-frame into Photoshop."<ref name="34th">[http://www.mansonusa.com/forums/showpost.php?p=1489763&postcount=251 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. July 8, 2008. pp. 3</ref> The same day, she revealed that there were "plans in store" for the ''Antichrist Superstar'' installment,<ref name="35th">[http://www.mansonusa.com/forums/showpost.php?p=1489773&postcount=253 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. July 8, 2008. pp. 3</ref> which she later mentioned involved fire and "a giant hydra."<ref name="36th">[http://www.mansonusa.com/forums/showpost.php?p=1489986&postcount=257 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. July 8, 2008. pp. 3</ref>
 
On May 5, 2008, Disintigrator82 confirmed a demo version was in production, which would feature Manson and Twiggy as playable characters, would contain "one to two levels," and would feature a Cyclops as the boss (inspired by the song "[[Cyclops]]", although the song's title character is actually a woman).<ref name="28th">[http://www.mansonusa.com/forums/showpost.php?p=1449771&postcount=204 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. May 5, 2008. pp. 3</ref> Concept art for the Cyclops was also released with the announcement.<ref name="28th"/> On May 14, 2008, sawayaka released the profile images for the potential ''[[Mechanical Animals]]'' installment.<ref name="29th">[http://www.mansonusa.com/forums/showpost.php?p=1455730&postcount=214 Marilyn Manson: the Video Game.]. The Heirophant Council. sawayaka. May 14, 2008. pp. 3</ref> This was followed by ''[[Holy Wood (In the Shadow of the Valley of Death)]]'' portraits on May 22,<ref name="30th">[http://www.mansonusa.com/forums/showpost.php?p=1461807&postcount=220 Marilyn Manson: the Video Game.]. The Heirophant Council. sawayaka. May 22, 2008. pp. 3</ref> and ''[[The Golden Age of Grotesque]]'' portraits on June 3.<ref name="32nd">[http://www.mansonusa.com/forums/showpost.php?p=1470278&postcount=240 Marilyn Manson: the Video Game.]. The Heirophant Council. sawayaka. June 3, 2008. pp. 3</ref> On May 30, 2008, Disintigrator82 made a brief update assuring that the project was still underway, that she was studying live footage for conceptual references, and that "whipping enemies with your hair whilst headbanging" would be a standard attack for Manson and Twiggy.<ref name="31st">[http://www.mansonusa.com/forums/showpost.php?p=1467532&postcount=232 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. May 30, 2008. pp. 3</ref> On July 8, 2008, an early animation of Manson walking was released, which Disintigrator82 confessed was based on "concert footage of him walking, ripped [...] frame-by-frame into Photoshop."<ref name="34th">[http://www.mansonusa.com/forums/showpost.php?p=1489763&postcount=251 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. July 8, 2008. pp. 3</ref> The same day, she revealed that there were "plans in store" for the ''Antichrist Superstar'' installment,<ref name="35th">[http://www.mansonusa.com/forums/showpost.php?p=1489773&postcount=253 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. July 8, 2008. pp. 3</ref> which she later mentioned involved fire and "a giant hydra."<ref name="36th">[http://www.mansonusa.com/forums/showpost.php?p=1489986&postcount=257 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. July 8, 2008. pp. 3</ref>
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On July 26, Disintigrator82 announced that there were two new members added to the development team (who have since grown apart form the project<ref name="41st">[http://www.mansonusa.com/forums/showpost.php?p=1584685&postcount=286 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. January 23, 2009. pp. 3</ref>), and that once the first installment, based on ''Portrait of an American Family'', was completed, the project should progress much faster.<ref name="37th">[http://www.mansonusa.com/forums/showpost.php?p=1489986&postcount=257 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. July 26, 2008. pp. 3</ref> On August 4, 2008, it came to Disintigrator82's attention that Beats of Rage accepted higher resolution graphics, leading her to consider higher quality sprites.<ref name="38th">[http://www.mansonusa.com/forums/showpost.php?p=1505983&postcount=269 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. August 4, 2008. pp. 3</ref> Two days later, she revealed a possible concept for special attacks: "by killing enemies/picking up items, you charge up your power bar, and once it's full you can do your giant super move. I've been toying with the idea of having him change into different forms for his super, like in the ''Portrait'' game, he changes into his Willy Wonka look, with top hat and cane, and he lets magic out of his hat that wipes out all the enemies onscreen."<ref name="39th"/> A month later on September 3, 2008, Disintigrator82 displayed a high-resolution image of the Marilyn Manson sprite, but opted not to use it as it took much longer than expected to design, and she had assumed the bulk of responsibilities for the game, as Kungpow had become less involved in its development.<ref name="40th">[http://www.mansonusa.com/forums/showpost.php?p=1522417&postcount=278 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. September 3, 2008. pp. 3</ref> She also mentioned being uncertain that a second playable character would be available by the release of the first demo.<ref name="40th"/>
 
On July 26, Disintigrator82 announced that there were two new members added to the development team (who have since grown apart form the project<ref name="41st">[http://www.mansonusa.com/forums/showpost.php?p=1584685&postcount=286 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. January 23, 2009. pp. 3</ref>), and that once the first installment, based on ''Portrait of an American Family'', was completed, the project should progress much faster.<ref name="37th">[http://www.mansonusa.com/forums/showpost.php?p=1489986&postcount=257 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. July 26, 2008. pp. 3</ref> On August 4, 2008, it came to Disintigrator82's attention that Beats of Rage accepted higher resolution graphics, leading her to consider higher quality sprites.<ref name="38th">[http://www.mansonusa.com/forums/showpost.php?p=1505983&postcount=269 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. August 4, 2008. pp. 3</ref> Two days later, she revealed a possible concept for special attacks: "by killing enemies/picking up items, you charge up your power bar, and once it's full you can do your giant super move. I've been toying with the idea of having him change into different forms for his super, like in the ''Portrait'' game, he changes into his Willy Wonka look, with top hat and cane, and he lets magic out of his hat that wipes out all the enemies onscreen."<ref name="39th"/> A month later on September 3, 2008, Disintigrator82 displayed a high-resolution image of the Marilyn Manson sprite, but opted not to use it as it took much longer than expected to design, and she had assumed the bulk of responsibilities for the game, as Kungpow had become less involved in its development.<ref name="40th">[http://www.mansonusa.com/forums/showpost.php?p=1522417&postcount=278 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. September 3, 2008. pp. 3</ref> She also mentioned being uncertain that a second playable character would be available by the release of the first demo.<ref name="40th"/>
  
On February 25, 2009, the final walking cycle for Marilyn Manson's sprite was released,<ref name="42nd">[http://www.mansonusa.com/forums/showpost.php?p=1605040&postcount=288 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. February 25, 2009. pp. 3</ref> which showed that his standard weapon will likely be a microphone stand rather than a cane as initially planned.<ref name="40th"/> This was followed on March 13 by a weak combat animation,<ref name="43rd">[http://www.mansonusa.com/forums/showpost.php?p=1605040&postcount=288 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. March 13, 2009. pp. 3</ref> and Disintigrator82's proposal that in combat, Manson will "impale the enemy on the mic and either flip them backward over his head, or kick them forward off the mic."<ref name="43rd"/> Although this has been the latest significant update on the project, on April 15 administrator [[User:Vixen Windstorm|Vixen Windstorm]] spoke briefly with Disintigrator82 and was given the rights to host the game's installments after MansonWiki's renovation was completed.<ref>''Making the wiki a better place!''. MansonWiki Forums. [[User:Vixen Windstorm|Vixen Windstorm]]. April 17, 2009. pp. 8</ref> While MansonWiki's redesign was completed in May 2010, the status of the video game is unconfirmed and it is believed to now be in development hell.
+
On February 25, 2009, the final walking cycle for Marilyn Manson's sprite was released,<ref name="42nd">[http://www.mansonusa.com/forums/showpost.php?p=1605040&postcount=288 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. February 25, 2009. pp. 3</ref> which showed that his standard weapon will likely be a microphone stand rather than a cane as initially planned.<ref name="40th"/> This was followed on March 13 by a weak combat animation,<ref name="43rd">[http://www.mansonusa.com/forums/showpost.php?p=1605040&postcount=288 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. March 13, 2009. pp. 3</ref> and Disintigrator82's proposal that in combat, Manson will "impale the enemy on the mic and either flip them backward over his head, or kick them forward off the mic."<ref name="43rd"/> Although this has been the latest significant update on the project, on April 15 [[MansonWiki:About|MansonWiki]] administrator [[User:Vixen Windstorm|Vixen Windstorm]] spoke briefly with Disintigrator82 and was given the rights to host the game's installments after MansonWiki's renovation was completed.<ref>[http://www.mansonwiki.com/forums/viewtopic.php?p=3713#p3713 Making the wiki a better place!]. MansonWiki Forums. [[User:Vixen Windstorm|Vixen Windstorm]]. April 17, 2009. pp. 8</ref> While MansonWiki's redesign was completed in May 2010, the status of the video game is unconfirmed and it is believed to now be in development hell.
  
== Characters ==
+
==Characters==
 
* '''Marilyn Manson''', who will attack using a microphone stand.<ref name="42nd"/><ref name="43rd"/> Initially, he was planned to attack using a "[Willy] Wonka-esque cane," while the microphone stand was used in the ''Antichrist Superstar'' installment.<ref name="40th"/> Manson will be a playable character in the game's demo.<ref name="21st"/><ref name="40th"/>
 
* '''Marilyn Manson''', who will attack using a microphone stand.<ref name="42nd"/><ref name="43rd"/> Initially, he was planned to attack using a "[Willy] Wonka-esque cane," while the microphone stand was used in the ''Antichrist Superstar'' installment.<ref name="40th"/> Manson will be a playable character in the game's demo.<ref name="21st"/><ref name="40th"/>
 
* '''Daisy Berkowitz''', who will attack using his guitar.
 
* '''Daisy Berkowitz''', who will attack using his guitar.
Line 61: Line 61:
 
* '''John 5''', who will attack using his guitar, which he may have the special ability to fire lasers from.<ref name="Fourth"/>
 
* '''John 5''', who will attack using his guitar, which he may have the special ability to fire lasers from.<ref name="Fourth"/>
  
=== Enemies ===
+
===Enemies===
 
* Angry parents, common enemies in likely the second installment.<ref name="Fifth"/>
 
* Angry parents, common enemies in likely the second installment.<ref name="Fifth"/>
 
* Cyclops,<ref name="26th">[http://www.mansonusa.com/forums/showpost.php?p=1445014&postcount=186 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. April 27, 2008. pp. 2</ref> the final boss in the first installment, who will fire lasers from his eye.<ref name="28th"/>
 
* Cyclops,<ref name="26th">[http://www.mansonusa.com/forums/showpost.php?p=1445014&postcount=186 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. April 27, 2008. pp. 2</ref> the final boss in the first installment, who will fire lasers from his eye.<ref name="28th"/>
* Giant kittens, common enemies in the first installment.<ref name="11th">[http://www.mansonusa.com/forums/showpost.php?p=1420845&postcount=54 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. March 22, 2008. pp. 1</ref>
+
* Giant kittens, common enemies in the first installment.<ref name="11th">[http://www.mansonusa.com/forums/showpost.php?p=1420845&postcount=54 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. March 22, 2008. pp. 1</ref>  
 
* Headless police, common enemies in the third installment.<ref name="Fourth"/><ref name="Fifth"/>
 
* Headless police, common enemies in the third installment.<ref name="Fourth"/><ref name="Fifth"/>
 
* Hydra, an enemy in likely the second installment.<ref name="36th"/>
 
* Hydra, an enemy in likely the second installment.<ref name="36th"/>
Line 76: Line 76:
 
On March 2, 2008, Disintigrator82 revealed that she was interested in the suggestions of having "ex-girlfriends and record execs" as enemies,<ref name="Fifth"/> however she would later revoke this statement, citing that "As far as the protagonists go, we're treating them as the heroes, so as long as we're not making money off of the game it should be alright. However, once we start listing people as enemies and portraying them negatively, we walk the thin line between parody and slander/libel."<ref name="26th"/> She later attested that even though certain real-life people will not be adapted for the video game, a tutorial would be written to help players add custom characters themselves.<ref name="28th">[http://www.mansonusa.com/forums/showpost.php?p=1446315&postcount=199 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. April 29, 2008. pp. 2</ref>
 
On March 2, 2008, Disintigrator82 revealed that she was interested in the suggestions of having "ex-girlfriends and record execs" as enemies,<ref name="Fifth"/> however she would later revoke this statement, citing that "As far as the protagonists go, we're treating them as the heroes, so as long as we're not making money off of the game it should be alright. However, once we start listing people as enemies and portraying them negatively, we walk the thin line between parody and slander/libel."<ref name="26th"/> She later attested that even though certain real-life people will not be adapted for the video game, a tutorial would be written to help players add custom characters themselves.<ref name="28th">[http://www.mansonusa.com/forums/showpost.php?p=1446315&postcount=199 Marilyn Manson: the Video Game.]. The Heirophant Council. Disintigrator82. April 29, 2008. pp. 2</ref>
  
== References ==
+
==References==
 
<references/>
 
<references/>
  
 
[[Category:Fandom]]
 
[[Category:Fandom]]

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